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AuthorMessage
Ocelot Revolver
Ultimate NAC Member
Ocelot Revolver


Posts : 429
Join date : 2009-07-26
Age : 34
Location : NYC

nice nation bio Empty
PostSubject: nice nation bio   nice nation bio Icon_minitimeMon Jan 11, 2010 12:28 am

_:. Nation Information
The Bear is a growing, mostly developed, and established nation at 168 days old with citizens primarily of German ethnicity who follow mixed religions. Its technology is first rate and its citizens marvel at the astonishing advancements within their nation. Its citizens pay extremely high taxes and many despise their government as a result. The citizens of The Bear work diligently to produce Rubber and Water as tradable resources for their nation. It is a mostly neutral country when it comes to foreign affairs. It will usually only attack another nation if attacked first. It believes nuclear weapons are necessary for the security of its people. Plans are on the way within The Bear to open new rehabilitation centers across the nation and educate its citizens of the dangers of drug use. The Bear allows its citizens to openly protest their government, even if it means violence. It has an open border policy, but in order for immigrants to remain in the country they will have to become citizens first. The Bear believes in the freedom of speech and feels that it is every citizen's right to speak freely about their government. The government gives foreign aid when it can, but looks to take care of its own people first. The government of The Bear will trade with any other country regardless of ethical consequences.
Private Nation Messages
Your population density of 42.95 population per mile is at a good level at this time. Your military of 6,800 (10,470) soldiers is considered adequate strength for the size of The Bear. The infrastructure of The Bear is adequate at the time with a level of 3,690.00.
_:. Government Information
Ruler: Ocelot Revolver [User Notepad]
Nation Name: The Bear [View Nation Map]
Warn Level: 0%
Warn History: No warn history
Last Donation: No donations on record.
Last Activity: 1/10/2010 11:12:19 PM [Active in last 60 minutes.]
National Flag:
Alliance Affiliation: north american confederacy [Alliance Statistics] [Alliance Rankings] [Alliance Map] [Search Wars] [Search Foreign Aid] [Search Exposed Spy Operations]
Alliance Seniority: 7/26/2009 9:30:30 AM (168 Days)
Alliance Rank: Ranked #9 of 32 alliance nations
Capital City: Semper Fi
Capital Coordinates: 52.522905940278065, 13.39508056640625
About The Bear:
Member of P.E.A.C.E. Protectorate Bloc: Tech coordinator of the NAC looking for a tech seller? come see me! Never Inactive so don't try to attack me
Government Type:

[Transitional]
Transitional - Your people are happy with this government. (Next Available Change 1/5/2010)
National Religion:

[Mixed]
Mixed - Your people are happy with this religion. (Next Available Change 1/8/2010)
Currency Type: [Dollar]
Nation Team: Purple (Since 7/26/2009) - Purple Team Information Panel
Nation Created: 7/26/2009 8:52:50 AM (168 days old)
Technology: 210.41
Literacy Rate: 90.19%
Infrastructure: 3,690.00
Tax Rate: 28% (This high tax rate angers your citizens.)
Area of Influence: 929.736 mile diameter.
654.745 in purchases, 190.676 in modifiers, 84.315 in growth
War/Peace Preference: War is an option for The Bear.
My Resources: [Rubber - Increases purchased land area of a nation by 20%, lowers initial land cost -10%, triples the value of land when selling (from $100 to $300), decreases infrastructure purchase cost -3%, and lowers initial cost of aircraft -4%.] [Water - Increases number of citizens per mile before population unhappiness by 50, increases population happiness +2.5, and improves a nations environment by 1.]
Connected Resources: [Aluminum - Increases soldier efficiency +20%, lowers initial infrastructure cost -7%, and lowers initial cost of aircraft -8%.] [Coal - Increases the purchased land area of a nation by 15%, increases soldier efficiency +8%, and decreases infrastructure purchase cost -4%.] [Gold - Increases citizen’s daily income +$3.00 and lowers technology cost by 5%.] [Iron - Lowers initial soldier cost -$3.00, lowers infrastructure upkeep costs -10%, lowers initial infrastructure costs -5%, lowers tank cost and upkeep costs -5%.] [Lead - Lowers initial cruise missile and nuclear weapon cost and upkeep cost -20%, lowers aircraft upkeep cost -20%, lowers tank cost and upkeep costs -8%, lowers soldier upkeep cost -$0.50, lowers all navy vessel upkeep cost -20%.] [Lumber - Lowers initial infrastructure cost -6% and lowers infrastructure upkeep costs -8%.] [Marble - Lowers initial infrastructure cost -10%.] [Oil - Lowers initial soldier cost -$3.00, increases population happiness +1.5, increases soldier efficiency +10%, and lowers initial cost of aircraft -4%, lowers all navy vessel upkeep cost -10%.] [Rubber - Increases purchased land area of a nation by 20%, lowers initial land cost -10%, triples the value of land when selling (from $100 to $300), decreases infrastructure purchase cost -3%, and lowers initial cost of aircraft -4%.] [Silver - Increases citizen’s daily income +$2.00 and increases population happiness +2.] [Water - Increases number of citizens per mile before population unhappiness by 50, increases population happiness +2.5, and improves a nations environment by 1.] [Wheat - Increases number of citizens +8%.]
Bonus Resources: [Steel - Reduces infrastructure cost -2%. Lowers all navy vessel purchase cost -15%. Requires Coal and Iron.] [Automobiles - Increases population happiness +3. Requires Asphalt and Steel.] [Beer - Increases population happiness + 2. Requires Water, Wheat, Lumber, and Aluminum.] [Construction - Reduces infrastructure cost -5% and raises the aircraft limit +10. Requires Lumber, Iron, Marble, Aluminum, and a technology level greater than 5.] [Microchips - Reduces technology cost -8%, increases population happiness +2. Lowers Frigate, Destroyer, Submarine and Aircraft Carrier navy vessel purchase and upkeep cost -10%. Requires Gold, Lead, Oil, and a technology level greater than 10.] [Radiation Cleanup - Reduces nuclear anarchy effects by 1 day. Improves a nations environment by 1. Reduces global radiation for your nation by 50%. Requires Construction, Microchips, Steel, and a technology level greater than 15.] [Asphalt - Decreases infrastructure upkeep cost -5%. Requires Construction, Oil, and Rubber.] [Scholars - Increases population income +$3.00. Requires a literacy rate greater than 90%, Lumber, and Lead.]
Trade Slots Used: [This nation is using 5 of 5 trade slots.]
Improvements:
[View Improvements and Wonders] Banks: 5, Clinics: 5, Factories: 5, Foreign Ministries: 1, Harbors: 1, Hospitals: 1, Police Headquarters: 3, Schools: 5, Stadiums: 5, Universities: 2,
National Wonders:
[View Improvements and Wonders] No national wonders.
Environment: [Your nation's environment is fairly clean. A clean environment leads to a larger population and happier citizens.] 5.86
Global Radiation: 1.86 (3.71)
Senate Votes: 0 Votes (Senate Votes Allowed)
_:. Military Information
Nation Rank: Ranked #10,232 of 25,541 Nations (40.06%)
Nation Strength: 13,240.185
Efficiency: 78.81
DEFCON Level: [DEFCON 5 - Normal peacetime military readiness.]
Threat Level: [Low Risk of a Terrorist Spy Attack]
Number of Soldiers: 6,800 (10,470)
Defending Soldiers:
6,800 (10,470)
Deployed Soldiers:
0 (0)
Number of Tanks: 0
Defending Tanks:
0
Deployed Tanks:
0
Aircraft: 0
Cruise Missiles: 0
Navy Vessels: 0
Nuclear Weapons: 0
Number of Spies: 0
Number of Soldiers Lost in All Wars. 5,005 Attacking + 4,037 Defending = 9,042 Casualties
Casualty Rank: Ranked #10,658 of 25,541 Nations (41.73%)
_:. Population Information
Total Population: 39,936 Supporters
Primary Ethnic Group: German
Population Happiness: [Your population is in love with you.] 48.05
Population Per Mile: 42.95 Population Per Mile.
Military Personnel:
Citizens:
6,800 (10,470) Soldiers
33,136 Working Citizens
Avg. Gross Income Per Individual Per Day: $287.62 (A very solid economy)
Avg. Individual Income Taxes Paid Per Day $80.53
Avg. Net Daily Population Income (After Taxes) $207.09
_:. Government Financial
Total Income Taxes Collected: $140,041,124.29
Total Expenses Over Time: $139,803,681.61
Bills Paid:
Purchases Over Time:
$79,768,372.96
$60,035,308.65
Current Dollars Available: $237,442.68 (Surplus)
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Ocelot Revolver
Ultimate NAC Member
Ocelot Revolver


Posts : 429
Join date : 2009-07-26
Age : 34
Location : NYC

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PostSubject: Re: nice nation bio   nice nation bio Icon_minitimeMon Jan 11, 2010 2:08 am

What about you guys?
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